I'm sorry, but how is this a good thing? The state of the game right now, if it's not ancient, and it's already cubed, it's auto-sharded. For example, as a self-found player in D2 I have never ever seen an SoJ, a Zod rune, a TM, and got my first Enigma *ever* just last August. But if you consider the differences in how people grind (some barely finish the Journey in 3 months, some do it in 1 day) I think having tiered items is better than locking 99% of people out of ever seeing a particular item. Note that "number hunting" was exactly what you did in D1 and also at some point in D2, so a grind - no matter how boring - has always been at the core of the genre. So for now, primal is the best way to give us some long-term goals. I'd support that, but it would require nerfing ~350 legendaries and ~25 sets, which is not gonna happen. That would only work if the effect on legendaries would be tuned down (instead of making a build 100% better, make it 20-30% better). But in that case many people will simply never be able to play a certain build. I sort of agree, but what's the alternative? You can make certain items generally rare (like, instead of making a primal Yang's Recurve a 1% drop make the bow generally a 1% drop). For players who put a lot of hours into this game, it's nothing else but busy work. I would rather have them re instate mortick bracers or remove that 100% drop rate buff that we all got early into RoS launch. 20th reroll, "yes a PA, but it has the worst affix, its worse than the regular anicent." back to rerolling. "Oh this is garbage, i want a PA." 2nd -10th, are all non ancient. Lets reroll a non ancient and hope to get a primal. ancients have a 10% drop rate by default. MORE paragon grinding to level up your legendary gems to augment these primal ancient gear pieces. Now what happens after the primal ancient farming. A casual gamer that is stuck with ancient gear.
The gamers that play 24/7 will get more mats have more play time and have greater odds to get 12-13 primal ancient gear versus you. The thing is it doesn't diminish the gap, it makes it wider. The only thing I don't like about it that farming NS now feels pointless to me for the next few weeks. Furthermore, as Wudijo reported on Reddit, weapon damage "only" increased by about 16% which is a bit less than one GR tier so it's not like not finding a primal weapon will hold you back by several levels (to put it in perspective, the ancient increase is 30%). I personally hope that it will strengthen LoN builds (since you can just keep whichever primal items you get and make a 13x primal ancients character, as most slots in many LoN builds don't have specific items required). There's no stupid gating system that prevents you from doing something, but it brings the Diablo-esque grind back to Diablo: farm for more and better loot.Īlso, like some people noted, it will further diminish the impact of paragon and augments. What I like is that as soon as you hit level 70 and play on Torment 1, you might find that gg-rolled perfect primal weapon. And where in D2 you had "lesser" uniques to pave the way while farming, normal/ancient items are the temporary replacement in D3. 1% chance for primal is still better than the 0.0001% chance for Tyrael's Might and that kind of stuff. This is basically bringing D3 back to where D2 was. I will just farm and whatever primal ancient weapon I get, that's what I'm gonna do. In many seasons, I didn't hunt for one particular weapon I just took the first ancient I got and ran the build for that (or tried to fit it into my build). which REALLY isn't more mindless than paragon grinding. now you can hope against hope that the last needed item drops, is not only ancient but primal ancient AND has the right stats rolled. i am glad, that there is a distinction between 3-8 hours per day and 24/7. It's why I can understand the mostly negative feedback.īut in the long run it's a minor improvement to the game, especially if you're mainly playing NS. Players with less playtime or determination will still suffer from this. I rather search for a primal ancient item than mindlessly farming paragon.īut lets be honest it only diminishes the gap between 24/7 players and players (like me) who are efficiently playing between ~3-8 hours a day. It's about the grind yeah, but it's Diablo. This is a step in the right direction people! Paragon will now be even less important considering the diminishing returns on mainstat. Does nobody realize that this is actually a good thing?